Signed-off-by: Slendi <slendi@socopon.com>
This commit is contained in:
2025-08-11 06:39:52 +03:00
parent c9590037aa
commit ef96c51566
14 changed files with 501 additions and 14 deletions

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@@ -51,6 +51,7 @@ add_executable(${PROJECT_NAME})
target_sources(${PROJECT_NAME} PUBLIC
src/vec.c
src/RayExt.c
src/Config.c
src/LunarWM.c
src/main.c

18
assets/linear_srgb.fs Normal file
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@@ -0,0 +1,18 @@
precision mediump float;
varying vec2 fragTexCoord;
varying vec4 fragColor;
uniform sampler2D texture0;
vec3 srgb_to_linear(vec3 c) {
bvec3 cutoff = lessThanEqual(c, vec3(0.04045));
vec3 low = c / 12.92;
vec3 high = pow((c + 0.055) / 1.055, vec3(2.4));
return mix(high, low, vec3(cutoff));
}
void main() {
vec4 c = texture2D(texture0, fragTexCoord) * fragColor;
c.rgb = srgb_to_linear(c.rgb); // decode to linear
gl_FragColor = c;
}

31
assets/skybox.fs Normal file
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@@ -0,0 +1,31 @@
#version 100
precision mediump float;
// Input vertex attributes (from vertex shader)
varying vec3 fragPosition;
// Input uniform values
uniform samplerCube environmentMap;
uniform bool vflipped;
uniform bool doGamma;
void main()
{
// Fetch color from texture map
vec4 texelColor = vec4(0.0);
if (vflipped) texelColor = textureCube(environmentMap, vec3(fragPosition.x, -fragPosition.y, fragPosition.z));
else texelColor = textureCube(environmentMap, fragPosition);
vec3 color = vec3(texelColor.x, texelColor.y, texelColor.z);
if (doGamma) // Apply gamma correction
{
color = color/(color + vec3(1.0));
color = pow(color, vec3(1.0/2.2));
}
// Calculate final fragment color
gl_FragColor = vec4(color, 1.0);
}

24
assets/skybox.vs Normal file
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@@ -0,0 +1,24 @@
#version 100
// Input vertex attributes
attribute vec3 vertexPosition;
// Input uniform values
uniform mat4 matProjection;
uniform mat4 matView;
// Output vertex attributes (to fragment shader)
varying vec3 fragPosition;
void main()
{
// Calculate fragment position based on model transformations
fragPosition = vertexPosition;
// Remove translation from the view matrix
mat4 rotView = mat4(mat3(matView));
vec4 clipPos = matProjection*rotView*vec4(vertexPosition, 1.0);
// Calculate final vertex position
gl_Position = clipPos;
}

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lunarwm/cubemap.png Normal file

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@@ -2,8 +2,6 @@ function main(kbd)
return "Super-" .. kbd
end
return {
input = {
keyboard = {
@@ -29,4 +27,5 @@ return {
resolution = { 2560, 1440 },
},
},
cubemap = 'cubemap.png',
}

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@@ -321,6 +321,15 @@ int config_load_ref(lua_State *L, int idx, Config *out)
}
lua_pop(L, 1);
lua_getfield(L, -1, "cubemap");
if (lua_isstring(L, -1)) {
char const *s = lua_tostring(L, -1);
if (s && s[0]) {
(void)dupstr(s, (char **)&out->cubemap);
}
}
lua_pop(L, 1);
lua_pop(L, 1);
return 0;
}
@@ -342,6 +351,11 @@ void config_unref(lua_State *L, Config *cfg)
free(cfg->input.keyboard.xkb_options);
cfg->input.keyboard.xkb_options = NULL;
if (cfg->cubemap) {
free((void *)cfg->cubemap);
cfg->cubemap = NULL;
}
}
void config_trigger_ref(lua_State *L, Config *cfg, int ref)
@@ -430,9 +444,33 @@ int config_manager_reload(ConfigManager *cm)
if (load_config_file(cm->L, cm->path) != 0)
return -1;
int rc = config_load_ref(cm->L, -1, &cm->cfg);
lua_pop(cm->L, 1);
return rc;
if (rc != 0)
return rc;
if (cm->cfg.cubemap && cm->cfg.cubemap[0] != '/') {
char const *slash = strrchr(cm->path, '/');
char const *dir = ".";
size_t dirlen = 1;
if (slash) {
dir = cm->path;
dirlen = (size_t)(slash - cm->path);
}
size_t n = dirlen + 1 + strlen(cm->cfg.cubemap)
+ 1; // dir + '/' + hdri + '\0'
char *full = (char *)malloc(n);
if (full) {
memcpy(full, dir, dirlen);
full[dirlen] = '/';
strcpy(full + dirlen + 1, cm->cfg.cubemap);
free((void *)cm->cfg.cubemap);
cm->cfg.cubemap = full;
}
}
return 0;
}
lua_State *config_manager_lua(ConfigManager *cm) { return cm ? cm->L : NULL; }

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@@ -47,6 +47,8 @@ typedef struct {
Vector2 resolution;
} virtual;
} displays;
char const *cubemap;
} Config;
char const *get_config_path(void);

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@@ -1,5 +1,6 @@
#include "LunarWM.h"
#include "RayExt.h"
#include "common.h"
#include <assert.h>
@@ -21,6 +22,7 @@
#include <wayland-egl.h>
#include <wayland-server-core.h>
#include <wlr/backend/headless.h>
#include <wlr/backend/session.h>
#include <wlr/backend/wayland.h>
#include <wlr/render/allocator.h>
@@ -662,6 +664,157 @@ static void new_xdg_toplevel_listener_notify(
}
}
struct vo_client_res {
struct wl_resource *res;
struct wl_list link; // vo_client_res.link
};
static void vo_send_initial(struct virtual_output *vo, struct wl_resource *res)
{
// wl_output v1..v4 ordering: geometry, mode, scale (v2+), name/desc (v4),
// done (v2+)
wl_output_send_geometry(res, vo->x, vo->y, vo->phys_w_mm, vo->phys_h_mm,
vo->subpixel, vo->make, vo->model, vo->transform);
uint32_t flags = WL_OUTPUT_MODE_CURRENT | WL_OUTPUT_MODE_PREFERRED;
wl_output_send_mode(res, flags, vo->width, vo->height, vo->refresh_mhz);
if (wl_resource_get_version(res) >= 2)
wl_output_send_scale(res, vo->scale);
if (wl_resource_get_version(res) >= 4) {
wl_output_send_name(res, vo->name);
wl_output_send_description(res, vo->desc);
}
if (wl_resource_get_version(res) >= 2)
wl_output_send_done(res);
}
static void vo_resource_destroy(struct wl_resource *res)
{
struct vo_client_res *cr = wl_resource_get_user_data(res);
if (!cr)
return;
wl_list_remove(&cr->link);
free(cr);
}
// wl_output requests (only release exists in v3+)
static void output_release(struct wl_client *client, struct wl_resource *res)
{
(void)client;
wl_resource_destroy(res);
}
static const struct wl_output_interface output_impl = {
.release = output_release,
};
static void vo_bind(
struct wl_client *client, void *data, uint32_t version, uint32_t id)
{
struct virtual_output *vo = data;
uint32_t ver = version;
if (ver > 4)
ver = 4; // we implement up to v4
struct wl_resource *res
= wl_resource_create(client, &wl_output_interface, ver, id);
if (!res) {
wl_client_post_no_memory(client);
return;
}
struct vo_client_res *cr = calloc(1, sizeof *cr);
if (!cr) {
wl_client_post_no_memory(client);
wl_resource_destroy(res);
return;
}
cr->res = res;
wl_resource_set_implementation(res, &output_impl, cr, vo_resource_destroy);
wl_list_insert(&vo->clients, &cr->link);
vo_send_initial(vo, res);
}
static void vo_broadcast_mode(struct virtual_output *vo)
{
struct vo_client_res *cr;
wl_list_for_each(cr, &vo->clients, link)
{
struct wl_resource *res = cr->res;
uint32_t flags = WL_OUTPUT_MODE_CURRENT | WL_OUTPUT_MODE_PREFERRED;
wl_output_send_mode(res, flags, vo->width, vo->height, vo->refresh_mhz);
if (wl_resource_get_version(res) >= 2)
wl_output_send_done(res);
}
}
static void vo_broadcast_scale(struct virtual_output *vo)
{
struct vo_client_res *cr;
wl_list_for_each(cr, &vo->clients, link)
{
struct wl_resource *res = cr->res;
if (wl_resource_get_version(res) >= 2) {
wl_output_send_scale(res, vo->scale);
wl_output_send_done(res);
}
}
}
static void vo_destroy(struct virtual_output *vo)
{
// destroy client resources
struct vo_client_res *cr, *tmp;
wl_list_for_each_safe(cr, tmp, &vo->clients, link)
{
wl_resource_destroy(cr->res); // calls vo_resource_destroy
}
if (vo->global) {
wl_global_destroy(vo->global);
vo->global = NULL;
}
free(vo);
}
static struct virtual_output *vo_create(struct wl_display *display,
char const *name, char const *desc, int32_t w, int32_t h,
int32_t refresh_mhz, int32_t scale, char const *make, char const *model)
{
struct virtual_output *vo = calloc(1, sizeof *vo);
if (!vo)
return NULL;
vo->display = display;
wl_list_init(&vo->clients);
vo->x = 0;
vo->y = 0;
vo->phys_w_mm = 0;
vo->phys_h_mm = 0; // unknown; set if you care
vo->width = w;
vo->height = h;
vo->refresh_mhz = refresh_mhz;
vo->scale = scale > 0 ? scale : 1;
vo->subpixel = WL_OUTPUT_SUBPIXEL_UNKNOWN;
vo->transform = WL_OUTPUT_TRANSFORM_NORMAL;
vo->make = make ? make : "Lunar";
vo->model = model ? model : "Virtual";
vo->name = name;
vo->desc = desc ? desc : name;
vo->global
= wl_global_create(display, &wl_output_interface, 4, vo, vo_bind);
if (!vo->global) {
free(vo);
return NULL;
}
return vo;
}
static bool init_wayland(LunarWM *this)
{
wlr_log_init(WLR_DEBUG, nullptr);
@@ -1413,10 +1566,36 @@ static bool init_xr(LunarWM *this)
static void sync_config(LunarWM *this)
{
UnloadTexture(this->renderer.hud_rt.texture);
this->renderer.hud_rt.texture.id = 0;
this->renderer.hud_rt.texture.width = 0;
this->renderer.hud_rt.texture.height = 0;
if (this->cman->cfg.cubemap) {
Skybox_init(&this->renderer.skybox, this->cman->cfg.cubemap);
} else {
Skybox_destroy(&this->renderer.skybox);
}
if (IsTextureValid(this->renderer.hud_rt.texture)) {
UnloadTexture(this->renderer.hud_rt.texture);
this->renderer.hud_rt.texture.id = 0;
this->renderer.hud_rt.texture.width = 0;
this->renderer.hud_rt.texture.height = 0;
}
if (this->wayland.custom_out_virtual) {
vo_destroy(this->wayland.custom_out_virtual);
this->wayland.custom_out_virtual = NULL;
}
if (this->wayland.custom_out_hud) {
vo_destroy(this->wayland.custom_out_hud);
this->wayland.custom_out_hud = NULL;
}
int vw = (int)this->cman->cfg.displays.virtual.resolution.x;
int vh = (int)this->cman->cfg.displays.virtual.resolution.y;
int hud = this->cman->cfg.displays.hud.size;
this->wayland.custom_out_virtual = vo_create(this->wayland.display,
"Virtual", "Virtual output", vw, vh, 60000, 1, "LunarWM", "Virtual");
this->wayland.custom_out_hud = vo_create(this->wayland.display, "HUD",
"HUD output", hud, hud, 60000, 1, "LunarWM", "HUD");
}
extern char **environ;
@@ -1523,7 +1702,6 @@ bool LunarWM_init(LunarWM *this)
lua_setglobal(L, "lunar");
config_manager_reload(this->cman);
sync_config(this);
this->renderer.center = this->cman->cfg.space.initial_center;
}
@@ -1562,6 +1740,8 @@ bool LunarWM_init(LunarWM *this)
return false;
}
sync_config(this);
this->initialized = true;
return true;
@@ -1651,6 +1831,15 @@ static void cleanup_wayland(LunarWM *this)
{
assert(this);
if (this->wayland.custom_out_virtual) {
vo_destroy(this->wayland.custom_out_virtual);
this->wayland.custom_out_virtual = NULL;
}
if (this->wayland.custom_out_hud) {
vo_destroy(this->wayland.custom_out_hud);
this->wayland.custom_out_hud = NULL;
}
if (this->wayland.xwayland) {
wlr_xwayland_destroy(this->wayland.xwayland);
this->wayland.xwayland = NULL;
@@ -2004,7 +2193,7 @@ void render_hud(LunarWM *this, float /*dt*/, int hud_size)
void render_3d(LunarWM *this, float /*dt*/)
{
DrawGrid(10, 1);
Skybox_draw(this->renderer.skybox, (Vector3) { 0, 0, 0 });
rlDisableBackfaceCulling();
for (size_t i = 0; i < vector_size(this->wayland.v_toplevels); i++) {
@@ -2033,7 +2222,7 @@ void render_3d(LunarWM *this, float /*dt*/)
jl->pose.position.y,
jl->pose.position.z,
};
DrawSphere(pos, jl->radius, RED);
DrawSphere(pos, jl->radius, (Color) { 255, 0, 0, 255 });
}
}
@@ -2133,13 +2322,14 @@ static bool render_layer(LunarWM *this, LunarWM_RenderLayerInfo *info, float dt)
auto const head_view = MatrixInvert(xr_matrix(headLoc.pose));
// per-eye projection + view-offset
Matrix const proj_r = xr_projection_matrix(views[0].fov);
Matrix const proj_l = xr_projection_matrix(views[1].fov);
Matrix const view_off_l
= MatrixMultiply(xr_matrix(views[0].pose), head_view);
Matrix const view_off_r
= MatrixMultiply(xr_matrix(views[1].pose), head_view);
Matrix const proj_r = xr_projection_matrix(views[0].fov);
Matrix const proj_l = xr_projection_matrix(views[1].fov);
int const hud_size = this->cman->cfg.displays.hud.size;
if (!IsTextureValid(this->renderer.hud_rt.texture)) {
this->renderer.hud_rt = LoadRenderTexture(hud_size, hud_size);
@@ -2154,10 +2344,15 @@ static bool render_layer(LunarWM *this, LunarWM_RenderLayerInfo *info, float dt)
}
// draw
BeginTextureMode(this->renderer.tmp_rt);
if (!IsTextureValid(this->renderer.main_rt.texture)) {
this->renderer.main_rt = LoadRenderTexture(eye_w * view_count, eye_h);
}
BeginTextureMode(this->renderer.main_rt);
rlEnableStereoRender();
rlSetMatrixProjectionStereo(proj_r, proj_l); // right, left (yes)
rlSetMatrixProjectionStereo(proj_r, proj_l);
rlSetMatrixViewOffsetStereo(view_off_r, view_off_l);
glViewport(0, 0, (GLsizei)eye_w * view_count, (GLsizei)eye_h);
@@ -2202,6 +2397,33 @@ static bool render_layer(LunarWM *this, LunarWM_RenderLayerInfo *info, float dt)
rlDisableStereoRender();
EndTextureMode();
if (!IsShaderValid(this->renderer.linear_srgb)) {
static char const linear_srgb[] = {
#embed "../assets/linear_srgb.fs"
, 0
};
this->renderer.linear_srgb = LoadShaderFromMemory(NULL, linear_srgb);
}
BeginTextureMode(this->renderer.tmp_rt);
BeginShaderMode(this->renderer.linear_srgb);
DrawTexturePro(this->renderer.main_rt.texture,
(Rectangle) {
0,
0,
this->renderer.main_rt.texture.width,
-this->renderer.main_rt.texture.height,
},
(Rectangle) {
0,
0,
this->renderer.tmp_rt.texture.width,
this->renderer.tmp_rt.texture.height,
},
(Vector2) { 0, 0 }, 0, WHITE);
EndShaderMode();
EndTextureMode();
// release swapchain images
XrSwapchainImageReleaseInfo const ri
= { .type = XR_TYPE_SWAPCHAIN_IMAGE_RELEASE_INFO };

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@@ -33,9 +33,27 @@
#include <rlgl.h>
#include "Config.h"
#include "RayExt.h"
struct LunarWM;
typedef struct virtual_output {
struct wl_global *global;
struct wl_display *display;
struct wl_list clients; // vo_client_res.link
// state we advertise
int32_t x, y; // compositor space; keep 0,0 if not relevant
int32_t phys_w_mm, phys_h_mm;
int32_t width, height; // current mode
int32_t refresh_mhz; // mHz
int32_t scale;
enum wl_output_subpixel subpixel;
enum wl_output_transform transform;
char const *make, *model;
char const *name, *desc;
} LunarWM_VirtualOutput;
typedef struct {
struct LunarWM *server;
@@ -143,6 +161,9 @@ typedef struct LunarWM {
struct wl_listener xwayland_associate_tmp; // per-surface temp
struct wl_listener xwayland_dissociate_tmp; // per-surface temp
LunarWM_VirtualOutput *custom_out_virtual;
LunarWM_VirtualOutput *custom_out_hud;
LunarWM_Toplevel **v_toplevels;
int current_focus;
} wayland;
@@ -175,10 +196,14 @@ typedef struct LunarWM {
struct {
GLuint fbo;
RenderTexture2D tmp_rt;
RenderTexture2D main_rt;
RenderTexture2D hud_rt;
Camera3D camera;
Shader linear_srgb;
Vector3 center;
Skybox skybox;
} renderer;
ConfigManager *cman;

109
src/RayExt.c Normal file
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@@ -0,0 +1,109 @@
#include "RayExt.h"
#include <raylib.h>
#include <raymath.h>
#include <rlgl.h>
#if defined(GRAPHICS_API_OPENGL_ES3)
static char const *SKYBOX_VS = "#version 300 es\n"
"precision mediump float;\n"
"layout(location=0) in vec3 vertexPosition;\n"
"uniform mat4 mvp;\n"
"out vec3 vDir;\n"
"void main(){ vDir=vertexPosition; "
"gl_Position=mvp*vec4(vertexPosition,1.0); }\n";
static char const *SKYBOX_FS = "#version 300 es\n"
"precision highp float;\n"
"in vec3 vDir;\n"
"uniform samplerCube environmentMap;\n"
"out vec4 finalColor;\n"
"void main(){ vec3 dir=normalize(vDir); "
"finalColor=texture(environmentMap, dir); }\n";
#endif
void Skybox_init(Skybox *skybox, char const *fp)
{
if (skybox->ok) {
Skybox_destroy(skybox);
}
// 1) Load cubemap from a 3x4 cross image
Image img = LoadImage(fp);
if (img.width == 0 || img.height == 0) {
TraceLog(LOG_ERROR, "Skybox: failed to load image: %s", fp);
skybox->ok = false;
return;
}
TextureCubemap cubemap
= LoadTextureCubemap(img, CUBEMAP_LAYOUT_AUTO_DETECT);
UnloadImage(img);
if (cubemap.id == 0) {
TraceLog(LOG_ERROR, "Skybox: failed to create cubemap from %s", fp);
skybox->ok = false;
return;
}
// 2) Make an inward-facing cube mesh
Mesh m = GenMeshCube(
2.0f, 2.0f, 2.0f); // size doesn't matter; depth writes off
// Invert winding so we see the inside
for (int i = 0; i < m.triangleCount; ++i) {
unsigned short *idx = &m.indices[i * 3];
unsigned short tmp = idx[1];
idx[1] = idx[2];
idx[2] = tmp;
}
UploadMesh(&m, false);
Model cube = LoadModelFromMesh(m);
Shader sh = LoadShaderFromMemory(SKYBOX_VS, SKYBOX_FS);
// make raylib aware which sampler is the cubemap
sh.locs[SHADER_LOC_MAP_CUBEMAP] = GetShaderLocation(sh, "environmentMap");
cube.materials[0].shader = sh;
// put the cubemap in the expected material slot
cube.materials[0].maps[MATERIAL_MAP_CUBEMAP].texture = cubemap;
// nicer defaults
SetTextureWrap(cubemap, TEXTURE_WRAP_CLAMP);
SetTextureFilter(cubemap, TEXTURE_FILTER_BILINEAR);
skybox->cubemap = cubemap;
skybox->shader = sh;
skybox->cube = cube;
skybox->ok = true;
}
void Skybox_destroy(Skybox *skybox)
{
if (!skybox->ok)
return;
UnloadModel(skybox->cube); // also unloads Mesh
UnloadTexture(skybox->cubemap);
UnloadShader(skybox->shader);
*skybox = (Skybox) { 0 };
}
void Skybox_draw(Skybox const skybox, Vector3 position)
{
if (!skybox.ok)
return;
// Render behind everything without writing depth; cull disabled so we see
// inside faces
rlDisableColorBlend();
rlDisableBackfaceCulling();
rlDisableDepthMask();
DrawModel(skybox.cube, position, 60.0f, (Color) { 255, 255, 255, 255 });
rlDrawRenderBatchActive();
rlEnableDepthMask();
rlEnableBackfaceCulling();
rlEnableColorBlend();
}

18
src/RayExt.h Normal file
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@@ -0,0 +1,18 @@
#ifndef RAYEXT_H
#define RAYEXT_H
#include <raylib.h>
typedef struct {
bool ok;
Model cube;
Shader shader;
TextureCubemap cubemap;
} Skybox;
void Skybox_init(Skybox *skybox, char const *fp);
void Skybox_destroy(Skybox *skybox);
void Skybox_draw(Skybox const skybox, Vector3 position);
#endif // RAYEXT_H