Temporarily prevent z fighting
Signed-off-by: Slendi <slendi@socopon.com>
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@@ -1975,7 +1975,8 @@ void render_3d(LunarWM *this, float /*dt*/)
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DrawTexture3D(tl->rl_texture,
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Vector3Add(this->renderer.center,
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(Vector3) { 0, 0, this->cman->cfg.space.radius }),
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(Vector3) {
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0, 0, this->cman->cfg.space.radius - 0.01 * (float)i }),
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this->renderer.center, this->cman->cfg.space.window_scale, false);
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}
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rlEnableBackfaceCulling();
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