Files
lunar/shaders/skybox.frag
Slendi 46c428b13a CPU texture
Signed-off-by: Slendi <slendi@socopon.com>
2026-01-11 11:28:48 +02:00

13 lines
281 B
GLSL

#version 450
layout (location = 0) in vec3 in_dir;
layout (location = 0) out vec4 out_frag_color;
layout (set = 0, binding = 0) uniform samplerCube environment_map;
void main() {
vec3 dir = normalize(in_dir);
out_frag_color = vec4(texture(environment_map, dir).rgb, 1.0f);
}