mirror of
https://github.com/slendidev/lunar.git
synced 2026-01-30 16:28:58 +02:00
@@ -551,10 +551,9 @@ auto Application::run() -> void
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ImGui::SetNextWindowSize({ 300, 100 });
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ImGui::SetNextWindowPos({ 0, 0 });
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ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4 { 0, 0, 0, 0.5f });
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if (ImGui::Begin("Debug Info", nullptr,
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ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize)) {
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defer(ImGui::End());
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bool debug_open { ImGui::Begin("Debug Info", nullptr,
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ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize) };
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if (debug_open) {
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ImGui::Text("%s", std::format("FPS: {:.2f}", fps).c_str());
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ImGui::Text("%s",
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std::format("Cam pos: ({:.2f}, {:.2f}, {:.2f})",
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@@ -575,6 +574,7 @@ auto Application::run() -> void
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m_cursor.r, m_cursor.theta, m_cursor.phi)
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.c_str());
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}
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ImGui::End();
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ImGui::PopStyleColor();
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if (m_show_imgui) {
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@@ -582,9 +582,8 @@ auto Application::run() -> void
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ImGui::ShowDemoWindow();
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ImGui::SetNextWindowSize({ 300, -1 }, ImGuiCond_Once);
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if (ImGui::Begin("Fun menu")) {
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defer(ImGui::End());
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bool fun_menu_open { ImGui::Begin("Fun menu") };
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if (fun_menu_open) {
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static std::array<char const *, 4> const aa_items {
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"None",
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"MSAA 2X",
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@@ -605,13 +604,60 @@ auto Application::run() -> void
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ImGuiTreeNodeFlags_Framed
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| ImGuiTreeNodeFlags_SpanAvailWidth
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| ImGuiTreeNodeFlags_DefaultOpen)) {
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auto const camera_offset { m_camera.target
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- m_camera.position };
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auto const camera_distance { camera_offset.magnitude() };
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auto const camera_direction {
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camera_offset.normalized_safe()
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};
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ImGui::SliderFloat("Mouse sensitivity",
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&m_mouse_sensitivity, 0.0001f, 0.01f, "%.4f");
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ImGui::DragFloat4("Pos", m_camera.position.data());
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ImGui::DragFloat4("Target", m_camera.target.data());
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ImGui::DragFloat4("Up", m_camera.up.data());
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constexpr float position_step { 0.05f };
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constexpr float target_step { 0.05f };
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bool position_changed { ImGui::DragFloat3(
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"Pos", m_camera.position.data(), position_step) };
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bool target_changed { ImGui::DragFloat3(
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"Target", m_camera.target.data(), target_step) };
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ImGui::DragFloat3("Up", m_camera.up.data());
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if (position_changed && !target_changed) {
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auto offset { m_cursor.to_vec3() };
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auto const preserve_distance { camera_distance > 0.0f
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? camera_distance
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: offset.magnitude() };
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if (offset.magnitude() == 0.0f
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&& camera_direction.magnitude() > 0.0f) {
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offset = camera_direction * preserve_distance;
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}
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if (offset.magnitude() > 0.0f) {
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m_camera.target = m_camera.position + offset;
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}
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}
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if (target_changed && !position_changed) {
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auto const new_offset { m_camera.target
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- m_camera.position };
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auto new_direction { new_offset.normalized_safe() };
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auto const preserve_distance { camera_distance > 0.0f
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? camera_distance
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: new_offset.magnitude() };
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if (new_direction.magnitude() == 0.0f) {
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new_direction = camera_direction;
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}
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if (new_direction.magnitude() > 0.0f
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&& preserve_distance > 0.0f) {
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m_camera.position = m_camera.target
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- new_direction * preserve_distance;
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}
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}
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}
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}
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ImGui::End();
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}
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ImGui::Render();
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@@ -632,11 +678,6 @@ auto Application::run() -> void
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projection[1][1] *= -1;
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auto view_projection { projection * view };
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// auto rect_model { smath::scale(
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// smath::translate(smath::Vec3 { 0.0f, 0.0f, -5.0f }),
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// smath::Vec3 { 5.0f, 5.0f, 1.0f }) };
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// gl.set_transform(view_projection * rect_model);
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gl.set_transform(view_projection);
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gl.set_texture();
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@@ -645,10 +686,17 @@ auto Application::run() -> void
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auto const &surface = meshes[2]->surfaces[0];
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gl.draw_mesh(meshes[2]->mesh_buffers,
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view_projection
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* smath::translate(smath::Vec3 { 0.0f, 0.0f, -10.0f }),
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* smath::translate(smath::Vec3 { 0.0f, 0.0f, -5.0f }),
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surface.count, surface.start_index);
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}
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gl.push_transform();
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gl.set_transform(view_projection
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* smath::translate(smath::Vec3 { 0.0f, 0.0f, 5.0f })
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* smath::Quaternion<float>::from_axis_angle(
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smath::Vec3 { 0.0f, 1.0f, 0.0f }, smath::deg(180))
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.as_matrix());
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gl.set_texture(&m_renderer->white_texture());
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gl.begin(VulkanRenderer::GL::GeometryKind::Quads);
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