speedcat/test_type_checker.cat
Slendi d069f037a7 Fix order of operations for bitwise stuff
Signed-off-by: Slendi <slendi@socopon.com>
2024-04-09 02:37:52 +03:00

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struct Color {
r g b a: u8,
}
fn ClearBackground(c: u32)
fn DrawRectangle(x y w h: i32, c: u32)
fn DrawCircle(x y: i32, r: f32, c: u32)
fn InitWindow(w h: i32, title: i32)
fn CloseWindow
fn BeginDrawing
fn SetTargetFPS(fps: i32)
fn EndDrawing
fn DrawFPS(x y: i32)
fn WindowShouldClose i32
fn ColorToRaylib(c: Color) u32 {
ret c.a as u32 << 24 as u32 | c.b as u32 << 16 as u32 | c.g as u32 << 8 as u32 | c.r
}
fn ClearBackgroundWrap(c: Color) {
ClearBackground (ColorToRaylib c)
}
fn DrawRectangleWrap(x y w h: i32, c: Color) {
DrawRectangle x y w h (ColorToRaylib c)
}
fn DrawCircleWrap(x y: i32, r: f32, c: Color) {
DrawCircle x y r (ColorToRaylib c)
ret
}
let white :: .Color{69 69 69 255}
let red :: .Color{255 0 0 255}
let blue :: .Color{0 0 255 255}
let x := 0
let dir := 1
fn GetScreenHeight i32
InitWindow 640 480 0
SetTargetFPS 60
for WindowShouldClose == 0 {
x = x + dir
if x > GetScreenHeight - 200 {
dir = -1
} elif x < 0 {
dir = 1
}
BeginDrawing
ClearBackgroundWrap white
DrawFPS 20 20
DrawRectangleWrap 80 x 100 200 red
DrawCircleWrap 200 200 100.0 blue
EndDrawing
}
CloseWindow