\\let asdf := 0b1101 as f32 \\let poop :: 12.0 + 2.0 * asdf \ \\fn name(a b: f32) i32 { \\ ret (a + b) as i32 \\} \ \\name 123.0 456.0 \ \\let arr: []i32, arr2: [69]u8, ptr: ^i32 \ \fn meow(val: i32) i32 \ \let amogus := 500 + (meow 8008135) \ \meow 69 * amogus + 420 \ \let a b := 5 1 \ \if a == 5 { \ if b { \ meow 123 \ } else { \ meow 69 \ } \} elif a == 2 { \ meow 456 \} else { \ meow 420 \} \ \fn add(a b: i32) i32 { \ ret a + b \} \ \for a != 0 { \ meow (1 << a) >> 1 \ a = a - 1 \} \ \(meow (add 60 9)) -> meow struct Color { a b g r: u8, } fn ClearBackground(c: u32) fn DrawRectangle(x y w h: i32, c: u32) fn DrawCircle(x y: i32, r: f32, c: u32) fn InitWindow(w h: i32, title: i32) fn CloseWindow fn BeginDrawing fn SetTargetFPS(fps: i32) fn EndDrawing fn DrawFPS(x y: i32) fn WindowShouldClose i32 1 << 3 | 2 fn ColorToRaylib(c: Color) u32 { ret c.a as u32 << 24 as u32 | c.b as u32 << 16 as u32 | c.g as u32 << 8 as u32 | c.r } fn ClearBackgroundWrap(c: Color) { ClearBackground (ColorToRaylib c) } fn DrawRectangleWrap(x y w h: i32, c: Color) { DrawRectangle x y w h (ColorToRaylib c) } fn DrawCircleWrap(x y: i32, r: f32, c: Color) { DrawCircle x y r (ColorToRaylib c) } let white :: .Color{255 69 69 69} let red :: .Color{255 0 0 255} let blue :: .Color{255 0 255 255} let x := 0 InitWindow 640 480 0 SetTargetFPS 30 for WindowShouldClose == 0 { x = x + 1 BeginDrawing ClearBackgroundWrap white DrawFPS 20 20 DrawRectangleWrap 80 x 100 200 red DrawCircleWrap 200 200 100.0 blue EndDrawing } CloseWindow