\\let asdf := 0b1101 as f32 \\let poop :: 12.0 + 2.0 * asdf \ \\fn name(a b: f32) i32 { \\ ret (a + b) as i32 \\} \ \\name 123.0 456.0 \ \\let arr: []i32, arr2: [69]u8, ptr: ^i32 \ \fn meow(val: i32) i32 \ \let amogus := 500 + (meow 8008135) \ \meow 69 * amogus + 420 \ \let a b := 5 1 \ \if a == 5 { \ if b { \ meow 123 \ } else { \ meow 69 \ } \} elif a == 2 { \ meow 456 \} else { \ meow 420 \} \ \fn add(a b: i32) i32 { \ ret a + b \} \ \for a != 0 { \ meow (1 << a) >> 1 \ a = a - 1 \} \ \(meow (add 60 9)) -> meow struct Color { r g b a: u8, } fn ClearBackground(c: u32) fn DrawRectangle(x y w h: i32, c: u32) fn DrawCircle(x y: i32, r: f32, c: u32) fn InitWindow(w h: i32, title: i32) fn CloseWindow fn BeginDrawing fn SetTargetFPS(fps: i32) fn EndDrawing fn DrawFPS(x y: i32) fn WindowShouldClose i32 fn ColorToRaylib(c: Color) u32 { ret (c.a as u32 << 24 as u32) | (c.b as u32 << 16 as u32) | (c.g as u32 << 8 as u32) | c.r } fn ClearBackgroundWrap(c: Color) i32 { ClearBackground (ColorToRaylib c) ret 0 } fn DrawRectangleWrap(x y w h: i32, c: Color) i32 { DrawRectangle x y w h (ColorToRaylib c) ret 0 } fn DrawCircleWrap(x y: i32, r: f32, c: Color) i32 { DrawCircle x y r (ColorToRaylib c) ret 0 } let white :: .Color{69 69 69 255} let red :: .Color{255 0 0 255} let blue :: .Color{0 0 255 255} let x := 0 let dir := 1 fn GetScreenHeight i32 InitWindow 640 480 0 SetTargetFPS 60 for WindowShouldClose == 0 { x = x + dir if x > GetScreenHeight - 200 { dir = -1 } elif x < 0 { dir = 1 } BeginDrawing ClearBackgroundWrap white DrawFPS 20 20 DrawRectangleWrap 80 x 100 200 red DrawCircleWrap 200 200 100.0 blue EndDrawing } CloseWindow