#include void ClearBackground(uint64_t rgba); void ClearBackgroundWrap(uint8_t r, uint8_t g, uint8_t b, uint8_t a) { ClearBackground((uint64_t)r << 24 | (uint64_t)g << 16 | (uint64_t)b << 8 | (uint64_t)a); } void DrawRectangle(uint32_t x, uint32_t y, uint32_t width, uint32_t height, uint64_t rgba); void DrawRectangleWrap(uint32_t x, uint32_t y, uint32_t width, uint32_t height, uint8_t r, uint8_t g, uint8_t b, uint8_t a) { DrawRectangle(x, y, width, height, (uint64_t)r << 24 | (uint64_t)g << 16 | (uint64_t)b << 8 | (uint64_t)a); } void DrawCircle(uint32_t x, uint32_t y, float radius, uint64_t rgba); void DrawCircleWrap(uint32_t x, uint32_t y, float radius, uint8_t r, uint8_t g, uint8_t b, uint8_t a) { DrawCircle(x, y, radius, (uint64_t)r << 24 | (uint64_t)g << 16 | (uint64_t)b << 8 | (uint64_t)a); }