\\let asdf := 0b1101 as f32 \\let poop :: 12.0 + 2.0 * asdf \ \\fn name(a b: f32) i32 { \\ ret (a + b) as i32 \\} \ \\name 123.0 456.0 \ \\let arr: []i32, arr2: [69]u8, ptr: ^i32 \ \fn meow(val: i32) i32 \ \let amogus := 500 + (meow 8008135) \ \meow 69 * amogus + 420 \ \let a b := 5 1 \ \if a == 5 { \ if b { \ meow 123 \ } else { \ meow 69 \ } \} elif a == 2 { \ meow 456 \} else { \ meow 420 \} \ \fn add(a b: i32) i32 { \ ret a + b \} \ \for a != 0 { \ meow (1 << a) >> 1 \ a = a - 1 \} \ \(meow (add 60 9)) -> meow \ \fn InitWindow(w h: i32, title: i32) \fn CloseWindow \fn ClearBackground(c: i32) \fn BeginDrawing \fn EndDrawing \fn DrawFPS(x y: i32) \fn DrawRectangle(x y w h c: i32) \fn DrawCircle(x y: i32, r: f32, c: i32) \fn WindowShouldClose i32 \ \InitWindow 640 480 0 \for WindowShouldClose == 0 { \ BeginDrawing \ ClearBackground 0 \ DrawFPS 20 20 \ DrawRectangle 80 80 100 200 4294967295 \ DrawCircle 90 90 100.0 4278255615 \ EndDrawing \} \CloseWindow \ struct MyStruct { a b c: i32, } .MyStruct{ 1 2 3 }