32 lines
616 B
C++
32 lines
616 B
C++
#include <pspkernel.h>
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int exit_callback(int arg1, int arg2, void *common) {
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(void)arg1;
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(void)arg2;
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(void)common;
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sceKernelExitGame();
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return 0;
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}
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int callback_thread(SceSize args, void *argp) {
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(void)args;
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(void)argp;
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int cbid;
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cbid = sceKernelCreateCallback("Exit Callback", (SceKernelCallbackFunction)exit_callback, NULL);
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sceKernelRegisterExitCallback(cbid);
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sceKernelSleepThreadCB();
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return 0;
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}
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int setup_callbacks(void) {
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int thid = 0;
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thid = sceKernelCreateThread("update_thread", callback_thread, 0x11, 0xFA0, 0, 0);
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if (thid >= 0)
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sceKernelStartThread(thid, 0, 0);
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return thid;
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}
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