mirror of
https://github.com/slendidev/smath.git
synced 2026-01-31 01:08:57 +02:00
Compare commits
3 Commits
830c64b25a
...
master
| Author | SHA1 | Date | |
|---|---|---|---|
| 8dc5ef8f24 | |||
| 0b685eb30b | |||
| aa8e3b1637 |
@@ -188,9 +188,12 @@ public:
|
|||||||
// NOTE: This can (probably) be improved with C++26 reflection in the
|
// NOTE: This can (probably) be improved with C++26 reflection in the
|
||||||
// future.
|
// future.
|
||||||
#define VEC_ACC(component, req, idx) \
|
#define VEC_ACC(component, req, idx) \
|
||||||
constexpr auto component() noexcept -> T &requires(N >= req) { \
|
constexpr auto component() noexcept -> T & \
|
||||||
|
requires(N >= req) \
|
||||||
|
{ \
|
||||||
return (*this)[idx]; \
|
return (*this)[idx]; \
|
||||||
} constexpr auto component() const->T const & \
|
} \
|
||||||
|
constexpr auto component() const -> T const & \
|
||||||
requires(N >= req) \
|
requires(N >= req) \
|
||||||
{ \
|
{ \
|
||||||
return (*this)[idx]; \
|
return (*this)[idx]; \
|
||||||
@@ -281,13 +284,13 @@ public:
|
|||||||
VEC_OP(/)
|
VEC_OP(/)
|
||||||
#undef VEC_OP
|
#undef VEC_OP
|
||||||
#define VEC_OP_ASSIGN(sym) \
|
#define VEC_OP_ASSIGN(sym) \
|
||||||
constexpr Vec &operator sym##=(Vec const &rhs) noexcept \
|
constexpr Vec &operator sym## = (Vec const &rhs) noexcept \
|
||||||
{ \
|
{ \
|
||||||
for (std::size_t i = 0; i < N; ++i) \
|
for (std::size_t i = 0; i < N; ++i) \
|
||||||
(*this)[i] sym## = rhs[i]; \
|
(*this)[i] sym## = rhs[i]; \
|
||||||
return *this; \
|
return *this; \
|
||||||
} \
|
} \
|
||||||
constexpr Vec &operator sym##=(T const &s) noexcept \
|
constexpr Vec &operator sym## = (T const &s) noexcept \
|
||||||
{ \
|
{ \
|
||||||
for (std::size_t i = 0; i < N; ++i) \
|
for (std::size_t i = 0; i < N; ++i) \
|
||||||
(*this)[i] sym## = s; \
|
(*this)[i] sym## = s; \
|
||||||
@@ -421,8 +424,9 @@ public:
|
|||||||
}
|
}
|
||||||
|
|
||||||
template<class U>
|
template<class U>
|
||||||
requires(std::is_arithmetic_v<U> && N >= 1) constexpr explicit(
|
requires(std::is_arithmetic_v<U> && N >= 1)
|
||||||
!std::is_convertible_v<T, U>) operator Vec<N, U>() const noexcept
|
constexpr explicit(!std::is_convertible_v<T, U>)
|
||||||
|
operator Vec<N, U>() const noexcept
|
||||||
{
|
{
|
||||||
Vec<N, U> r {};
|
Vec<N, U> r {};
|
||||||
for (std::size_t i = 0; i < N; ++i)
|
for (std::size_t i = 0; i < N; ++i)
|
||||||
@@ -446,9 +450,8 @@ private:
|
|||||||
}
|
}
|
||||||
#ifdef SMATH_IMPLICIT_CONVERSIONS
|
#ifdef SMATH_IMPLICIT_CONVERSIONS
|
||||||
template<class U>
|
template<class U>
|
||||||
requires std::is_arithmetic_v<U>
|
requires std::is_arithmetic_v<U> && (!std::is_same_v<U, T>)constexpr void
|
||||||
&& (!std::is_same_v<U, T>)constexpr void fill_one(
|
fill_one(std::size_t &i, const U &v) noexcept
|
||||||
std::size_t &i, const U &v) noexcept
|
|
||||||
{
|
{
|
||||||
(*this)[i++] = static_cast<T>(v);
|
(*this)[i++] = static_cast<T>(v);
|
||||||
}
|
}
|
||||||
@@ -577,49 +580,54 @@ using Vec2d = Vec<2, double>;
|
|||||||
using Vec3d = Vec<3, double>;
|
using Vec3d = Vec<3, double>;
|
||||||
using Vec4d = Vec<4, double>;
|
using Vec4d = Vec<4, double>;
|
||||||
|
|
||||||
template<class T> constexpr auto deg(T const value)
|
template<class T>
|
||||||
|
using angle_ret_t = std::conditional_t<std::is_same_v<T, float>, float, double>;
|
||||||
|
|
||||||
|
template<class T> constexpr auto deg(T value)
|
||||||
{
|
{
|
||||||
using R = std::common_type_t<T, double>;
|
using R = angle_ret_t<T>;
|
||||||
|
|
||||||
if constexpr (detail::SMATH_ANGLE_UNIT_ID == detail::AngularUnit::Degrees) {
|
if constexpr (detail::SMATH_ANGLE_UNIT_ID == detail::AngularUnit::Degrees) {
|
||||||
return static_cast<R>(value);
|
return static_cast<R>(value);
|
||||||
} else if constexpr (detail::SMATH_ANGLE_UNIT_ID
|
} else if constexpr (detail::SMATH_ANGLE_UNIT_ID
|
||||||
== detail::AngularUnit::Radians) {
|
== detail::AngularUnit::Radians) {
|
||||||
return static_cast<R>(value) * static_cast<R>(std::numbers::pi / 180.0);
|
return static_cast<R>(value) * static_cast<R>(std::numbers::pi / 180.0);
|
||||||
} else if constexpr (detail::SMATH_ANGLE_UNIT_ID
|
} else {
|
||||||
== detail::AngularUnit::Turns) {
|
|
||||||
return static_cast<R>(value) / static_cast<R>(360.0);
|
return static_cast<R>(value) / static_cast<R>(360.0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
template<class T> constexpr auto rad(T const value)
|
template<class T> constexpr auto rad(T value)
|
||||||
{
|
{
|
||||||
using R = std::common_type_t<T, double>;
|
using R = angle_ret_t<T>;
|
||||||
|
|
||||||
if constexpr (detail::SMATH_ANGLE_UNIT_ID == detail::AngularUnit::Degrees) {
|
if constexpr (detail::SMATH_ANGLE_UNIT_ID == detail::AngularUnit::Degrees) {
|
||||||
return static_cast<R>(value) * static_cast<R>(180.0 / std::numbers::pi);
|
return static_cast<R>(value) * static_cast<R>(180.0 / std::numbers::pi);
|
||||||
} else if constexpr (detail::SMATH_ANGLE_UNIT_ID
|
} else if constexpr (detail::SMATH_ANGLE_UNIT_ID
|
||||||
== detail::AngularUnit::Radians) {
|
== detail::AngularUnit::Radians) {
|
||||||
return static_cast<R>(value);
|
return static_cast<R>(value);
|
||||||
} else if constexpr (detail::SMATH_ANGLE_UNIT_ID
|
} else {
|
||||||
== detail::AngularUnit::Turns) {
|
|
||||||
return static_cast<R>(value)
|
return static_cast<R>(value)
|
||||||
/ (static_cast<R>(2.0) * static_cast<R>(std::numbers::pi));
|
/ (static_cast<R>(2.0) * static_cast<R>(std::numbers::pi));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
template<class T> constexpr auto turns(T const value)
|
template<class T> constexpr auto turns(T value)
|
||||||
{
|
{
|
||||||
using R = std::common_type_t<T, double>;
|
using R = angle_ret_t<T>;
|
||||||
|
|
||||||
if constexpr (detail::SMATH_ANGLE_UNIT_ID == detail::AngularUnit::Degrees) {
|
if constexpr (detail::SMATH_ANGLE_UNIT_ID == detail::AngularUnit::Degrees) {
|
||||||
return static_cast<R>(value) * static_cast<R>(360.0);
|
return static_cast<R>(value) * static_cast<R>(360.0);
|
||||||
} else if constexpr (detail::SMATH_ANGLE_UNIT_ID
|
} else if constexpr (detail::SMATH_ANGLE_UNIT_ID
|
||||||
== detail::AngularUnit::Radians) {
|
== detail::AngularUnit::Radians) {
|
||||||
return static_cast<R>(value)
|
return static_cast<R>(value)
|
||||||
* (static_cast<R>(2.0) * static_cast<R>(std::numbers::pi));
|
* (static_cast<R>(2.0) * static_cast<R>(std::numbers::pi));
|
||||||
} else if constexpr (detail::SMATH_ANGLE_UNIT_ID
|
} else {
|
||||||
== detail::AngularUnit::Turns) {
|
|
||||||
return static_cast<R>(value);
|
return static_cast<R>(value);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
template<std::size_t R, std::size_t C, typename T>
|
||||||
|
requires std::is_arithmetic_v<T> struct Mat;
|
||||||
|
|
||||||
template<class T> struct Quaternion : Vec<4, T> {
|
template<class T> struct Quaternion : Vec<4, T> {
|
||||||
using Base = Vec<4, T>;
|
using Base = Vec<4, T>;
|
||||||
@@ -654,6 +662,42 @@ template<class T> struct Quaternion : Vec<4, T> {
|
|||||||
|
|
||||||
return r;
|
return r;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[[nodiscard]] constexpr auto as_matrix() const noexcept -> Mat<4, 4, T>
|
||||||
|
{
|
||||||
|
auto const xx = x() * x();
|
||||||
|
auto const yy = y() * y();
|
||||||
|
auto const zz = z() * z();
|
||||||
|
auto const xy = x() * y();
|
||||||
|
auto const xz = x() * z();
|
||||||
|
auto const yz = y() * z();
|
||||||
|
auto const wx = w() * x();
|
||||||
|
auto const wy = w() * y();
|
||||||
|
auto const wz = w() * z();
|
||||||
|
|
||||||
|
return Mat<4, 4, T> {
|
||||||
|
Vec<4, T> { 1 - 2 * (yy + zz), 2 * (xy + wz), 2 * (xz - wy), 0 },
|
||||||
|
Vec<4, T> { 2 * (xy - wz), 1 - 2 * (xx + zz), 2 * (yz + wx), 0 },
|
||||||
|
Vec<4, T> { 2 * (xz + wy), 2 * (yz - wx), 1 - 2 * (xx + yy), 0 },
|
||||||
|
Vec<4, T> { 0, 0, 0, 1 },
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]] static constexpr auto from_axis_angle(
|
||||||
|
Vec<3, T> const &axis, T const angle) noexcept -> Quaternion
|
||||||
|
{
|
||||||
|
auto const normalized_axis { axis.normalized_safe() };
|
||||||
|
auto const half_angle { angle / static_cast<T>(2) };
|
||||||
|
auto const sine { std::sin(half_angle) };
|
||||||
|
auto const cosine { std::cos(half_angle) };
|
||||||
|
|
||||||
|
return Quaternion {
|
||||||
|
normalized_axis.x() * sine,
|
||||||
|
normalized_axis.y() * sine,
|
||||||
|
normalized_axis.z() * sine,
|
||||||
|
cosine,
|
||||||
|
};
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
template<class T>
|
template<class T>
|
||||||
@@ -1105,28 +1149,18 @@ inline auto matrix_perspective(
|
|||||||
|
|
||||||
template<typename T>
|
template<typename T>
|
||||||
[[nodiscard]] inline auto matrix_look_at(Vec<3, T> const eye,
|
[[nodiscard]] inline auto matrix_look_at(Vec<3, T> const eye,
|
||||||
Vec<3, T> const center, Vec<3, T> const up, bool flip_z_axis = false)
|
Vec<3, T> const center, Vec<3, T> const up) -> Mat<4, 4, T>
|
||||||
-> Mat<4, 4, T>
|
|
||||||
{
|
{
|
||||||
auto f = (center - eye).normalized();
|
auto f = (center - eye).normalized_safe();
|
||||||
auto s = f.cross(up).normalized();
|
auto s = f.cross(up).normalized_safe();
|
||||||
auto u = s.cross(f);
|
auto u = s.cross(f);
|
||||||
|
|
||||||
if (!flip_z_axis) {
|
|
||||||
return Mat<4, 4, T> {
|
return Mat<4, 4, T> {
|
||||||
Vec<4, T> { s.x(), s.y(), s.z(), 0 },
|
Vec<4, T> { s.x(), u.x(), -f.x(), 0 },
|
||||||
Vec<4, T> { u.x(), u.y(), u.z(), 0 },
|
Vec<4, T> { s.y(), u.y(), -f.y(), 0 },
|
||||||
Vec<4, T> { -f.x(), -f.y(), -f.z(), 0 },
|
Vec<4, T> { s.z(), u.z(), -f.z(), 0 },
|
||||||
Vec<4, T> { -s.dot(eye), -u.dot(eye), f.dot(eye), 1 },
|
Vec<4, T> { -s.dot(eye), -u.dot(eye), f.dot(eye), 1 },
|
||||||
};
|
};
|
||||||
} else {
|
|
||||||
return Mat<4, 4, T> {
|
|
||||||
Vec<4, T> { s.x(), s.y(), s.z(), 0 },
|
|
||||||
Vec<4, T> { u.x(), u.y(), u.z(), 0 },
|
|
||||||
Vec<4, T> { f.x(), f.y(), f.z(), 0 },
|
|
||||||
Vec<4, T> { -s.dot(eye), -u.dot(eye), -f.dot(eye), 1 },
|
|
||||||
};
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
template<typename T>
|
template<typename T>
|
||||||
|
|||||||
Reference in New Issue
Block a user