79 lines
1.3 KiB
C
79 lines
1.3 KiB
C
#ifndef LUA_HELPERS_H
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#define LUA_HELPERS_H
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#include <lauxlib.h>
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#include <lua.h>
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#include <raylib.h>
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static Vector3 lua_readVector3(lua_State *L, int index)
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{
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Vector3 v = { 0 };
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if (!lua_istable(L, index))
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return v;
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lua_getfield(L, index, "x");
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if (lua_isnumber(L, -1)) {
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v.x = lua_tonumber(L, -1);
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lua_pop(L, 1);
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lua_getfield(L, index, "y");
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v.y = luaL_optnumber(L, -1, 0);
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lua_pop(L, 1);
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lua_getfield(L, index, "z");
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v.z = luaL_optnumber(L, -1, 0);
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lua_pop(L, 1);
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return v;
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}
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lua_pop(L, 1);
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lua_rawgeti(L, index, 1);
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v.x = luaL_optnumber(L, -1, 0);
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lua_pop(L, 1);
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lua_rawgeti(L, index, 2);
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v.y = luaL_optnumber(L, -1, 0);
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lua_pop(L, 1);
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lua_rawgeti(L, index, 3);
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v.z = luaL_optnumber(L, -1, 0);
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lua_pop(L, 1);
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return v;
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}
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static Vector2 lua_readVector2(lua_State *L, int index)
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{
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Vector2 v = { 0 };
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if (!lua_istable(L, index))
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return v;
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lua_getfield(L, index, "x");
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if (lua_isnumber(L, -1)) {
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v.x = lua_tonumber(L, -1);
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lua_pop(L, 1);
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lua_getfield(L, index, "y");
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v.y = luaL_optnumber(L, -1, 0);
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lua_pop(L, 1);
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return v;
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}
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lua_pop(L, 1);
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lua_rawgeti(L, index, 1);
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v.x = luaL_optnumber(L, -1, 0);
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lua_pop(L, 1);
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lua_rawgeti(L, index, 2);
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v.y = luaL_optnumber(L, -1, 0);
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lua_pop(L, 1);
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return v;
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}
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#endif // LUA_HELPERS_H
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