213 lines
4.3 KiB
C++
213 lines
4.3 KiB
C++
module;
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import std;
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export module LunarWM.Math;
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export namespace LunarWM {
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namespace Math {
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template<typename T = float>
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requires std::is_arithmetic_v<T> struct Vec2 {
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template<typename U = T>
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requires std::is_arithmetic_v<U> Vec2<U> operator+(Vec2<U> const &other)
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{
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return { x + other.x, y + other.y };
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}
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template<typename U = T>
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requires std::is_arithmetic_v<U> Vec2<U> operator-(Vec2<U> const &other)
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{
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return { x - other.x, y - other.y };
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}
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template<typename U = T>
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requires std::is_arithmetic_v<U> Vec2<U> operator*(Vec2<U> const &other)
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{
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return { x * other.x, y * other.x };
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}
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template<typename U = T>
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requires std::is_arithmetic_v<U> Vec2<U> operator*(T scalar)
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{
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return { x * scalar, y * scalar };
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}
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template<typename U = T>
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requires std::is_arithmetic_v<U> Vec2<U> operator/(T scalar)
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{
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return { x / scalar, y / scalar };
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}
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template<typename U = T>
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requires std::is_arithmetic_v<U> Vec2 operator-()
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{
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return { -x, -y };
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}
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T length() const { return std::sqrt(x * x + y * y); }
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T lengthSquared() const { return x * x + y * y; }
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Vec2<T> normalized() const
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{
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T len = length();
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if (len == T(0))
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return { T(0), T(0) };
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return *this / len;
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}
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T x, y;
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};
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template<typename T>
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requires std::is_arithmetic_v<T> Vec2<T> operator*(T scalar, Vec2<T> const &v)
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{
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return { v.x * scalar, v.y * scalar };
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}
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template<typename T = float>
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requires std::is_arithmetic_v<T> struct Rect {
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Rect(Vec2<T> pos, Vec2<T> size)
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: pos(pos)
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, size(size)
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{
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}
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Rect(T x, T y, T w, T h)
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: pos({ x, y })
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, size({ w, h })
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{
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}
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T &x() { return pos.x; }
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T &y() { return pos.y; }
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T &w() { return size.x; }
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T &h() { return size.y; }
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T x() const { return pos.x; }
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T y() const { return pos.y; }
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T w() const { return size.x; }
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T h() const { return size.y; }
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T left() const { return x(); }
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T right() const { return x() + w(); }
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T top() const { return y(); }
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T bottom() const { return y() + h(); }
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T &left() { return x(); }
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T &top() { return y(); }
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Vec2<T> pos, size;
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};
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template<typename T = float>
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requires std::is_arithmetic_v<T> struct Box {
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template<typename U = int>
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requires std::is_arithmetic_v<U> Vec2<T> &operator[](U const index)
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{
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if (index < 0 || index > 1)
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throw std::out_of_range("A box only has two points");
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return m_data[index];
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}
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Vec2<T> &first() { return m_data[0]; }
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Vec2<T> &second() { return m_data[1]; }
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T &x0() { return m_data[0].x; }
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T &y0() { return m_data[0].y; }
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T &x1() { return m_data[1].x; }
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T &y1() { return m_data[1].y; }
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T &left()
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{
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if (x0() < x1())
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return x0();
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return x1();
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}
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T &right()
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{
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if (x0() > x1())
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return x0();
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return x1();
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}
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T &top()
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{
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if (y0() < y1())
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return y0();
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return y1();
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}
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T &bottom()
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{
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if (y0() > y1())
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return y0();
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return y1();
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}
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Box() { }
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Box(Rect<T> rect)
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{
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this->m_data[0] = rect.pos;
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this->m_data[1] = rect.pos + rect.size;
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}
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private:
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Vec2<T> m_data[2] = {};
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};
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template<typename T = int>
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requires std::is_arithmetic_v<T> std::vector<Math::Rect<T>> subtract_rect(
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Math::Rect<T> const &src, Math::Rect<T> const &clip)
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{
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std::vector<Math::Rect<T>> result;
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auto sx = src.x();
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auto sy = src.y();
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auto sw = src.w();
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auto sh = src.h();
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auto cx = clip.x();
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auto cy = clip.y();
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auto cw = clip.w();
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auto ch = clip.h();
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T s_right = sx + sw;
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T s_bottom = sy + sh;
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T c_right = cx + cw;
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T c_bottom = cy + ch;
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// No overlap → keep src
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if (c_right <= sx || cx >= s_right || c_bottom <= sy || cy >= s_bottom) {
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result.push_back(src);
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return result;
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}
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// Top piece
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if (cy > sy) {
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result.emplace_back(sx, sy, sw, cy - sy);
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}
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// Bottom piece
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if (c_bottom < s_bottom) {
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result.emplace_back(sx, c_bottom, sw, s_bottom - c_bottom);
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}
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// Middle pieces left and right of clip
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T middle_top = std::max(sy, cy);
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T middle_bottom = std::min(s_bottom, c_bottom);
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T middle_height = middle_bottom - middle_top;
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if (middle_height > 0) {
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// Left piece
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if (cx > sx) {
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result.emplace_back(sx, middle_top, cx - sx, middle_height);
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}
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// Right piece
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if (c_right < s_right) {
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result.emplace_back(
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c_right, middle_top, s_right - c_right, middle_height);
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}
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}
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return result;
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}
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template<typename T = float>
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requires std::is_arithmetic_v<T> struct Viewport {
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Rect<T> rect;
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Vec2<T> depth_limits;
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};
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} // namespace Math
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} // namespace LunarWM
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