#include "openxr_gl.h" extern "C" { #include } extern "C" { struct wlr_backend* wlr_my_backend_create( struct wl_event_loop* loop, char const* name) { (void)name; return wlr_openxr_backend_create(nullptr, loop); } bool wlr_backend_is_mybackend(struct wlr_backend* backend) { return wlr_backend_is_openxr(backend); } }