#ifndef RAYEXT_H #define RAYEXT_H #include typedef struct { bool ok; Model cube; Shader shader; TextureCubemap cubemap; } Skybox; void Skybox_init(Skybox *skybox, char const *fp); void Skybox_destroy(Skybox *skybox); void Skybox_draw(Skybox const skybox, Vector3 position); #endif // RAYEXT_H