#ifndef LUNAR_WM_RENDER_H #define LUNAR_WM_RENDER_H #include "LunarWM_types.h" void LunarWM_render_hud(LunarWM *wm, float dt, int hud_size); void LunarWM_render_windows(LunarWM *wm, bool alpha_check); bool LunarWM_render_layer( LunarWM *wm, LunarWM_RenderLayerInfo *info, float dt); #endif