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https://github.com/slendidev/lunar.git
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59 lines
1.1 KiB
C++
59 lines
1.1 KiB
C++
#pragma once
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#include <smath.hpp>
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#include <vk_mem_alloc.h>
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#include <vulkan/vulkan.hpp>
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#include "DeletionQueue.h"
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#include "DescriptorAllocatorGrowable.h"
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namespace Lunar {
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struct AllocatedImage {
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vk::Image image;
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vk::ImageView image_view;
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VmaAllocation allocation;
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vk::Extent3D extent;
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vk::Format format;
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};
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struct AllocatedBuffer {
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vk::Buffer buffer;
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VmaAllocation allocation;
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VmaAllocationInfo info;
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};
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struct FrameData {
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vk::UniqueCommandPool command_pool;
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vk::UniqueCommandBuffer main_command_buffer;
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vk::UniqueSemaphore swapchain_semaphore;
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vk::UniqueFence render_fence;
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DeletionQueue deletion_queue;
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DescriptorAllocatorGrowable frame_descriptors;
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};
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struct Vertex {
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smath::Vec3 position;
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float u;
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smath::Vec3 normal;
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float v;
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smath::Vec4 color;
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};
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struct GPUMeshBuffers {
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AllocatedBuffer index_buffer, vertex_buffer;
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vk::DeviceAddress vertex_buffer_address;
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};
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struct GPUSceneData {
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smath::Mat4 view;
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smath::Mat4 proj;
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smath::Mat4 viewport;
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smath::Vec4 ambient_color;
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smath::Vec4 sunlight_direction;
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smath::Vec4 sunlight_color;
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};
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} // namespace Lunar
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