Files
lunar/src/Loader.cpp
2026-01-11 16:55:10 +02:00

202 lines
5.4 KiB
C++

#include "Loader.h"
#include <fastgltf/core.hpp>
#include <fastgltf/tools.hpp>
#include <fastgltf/util.hpp>
#include "VulkanRenderer.h"
namespace fastgltf {
template<>
struct ElementTraits<smath::Vec4>
: ElementTraitsBase<smath::Vec4, AccessorType::Vec4, float> { };
template<>
struct ElementTraits<smath::Vec3>
: ElementTraitsBase<smath::Vec3, AccessorType::Vec3, float> { };
template<>
struct ElementTraits<smath::Vec2>
: ElementTraitsBase<smath::Vec2, AccessorType::Vec2, float> { };
}
#ifndef __cpp_lib_format_path
# include <filesystem>
# include <format>
# include <string>
# include <type_traits>
template<class CharT>
struct std::formatter<std::filesystem::path, CharT>
: std::formatter<std::basic_string<CharT>, CharT> {
template<class FormatContext>
auto format(std::filesystem::path const &p, FormatContext &ctx) const
{
std::basic_string<CharT> s;
if constexpr (std::is_same_v<CharT, char>) {
s = p.generic_string();
} else if constexpr (std::is_same_v<CharT, wchar_t>) {
s = p.generic_wstring();
}
# if defined(__cpp_lib_char8_t)
else if constexpr (std::is_same_v<CharT, char8_t>) {
s = p.generic_u8string();
}
# endif
else if constexpr (std::is_same_v<CharT, char16_t>) {
s = p.generic_u16string();
} else if constexpr (std::is_same_v<CharT, char32_t>) {
s = p.generic_u32string();
}
return std::formatter<std::basic_string<CharT>, CharT>::format(s, ctx);
}
};
namespace Lunar {
auto Mesh::load_gltf_meshes(
VulkanRenderer &renderer, std::filesystem::path const path)
-> std::optional<std::vector<std::shared_ptr<Mesh>>>
{
renderer.logger().debug("Loading GLTF from file: {}", path);
auto data { fastgltf::GltfDataBuffer::FromPath(path) };
if (data.error() != fastgltf::Error::None) {
renderer.logger().err("Failed to open glTF file: {} (error {})", path,
fastgltf::to_underlying(data.error()));
return {};
}
constexpr auto gltfOptions { fastgltf::Options::LoadExternalBuffers };
fastgltf::Parser parser;
auto load { parser.loadGltf(data.get(), path.parent_path(), gltfOptions) };
if (load.error() != fastgltf::Error::None) {
renderer.logger().err(
"Failed to load glTF: {}", fastgltf::to_underlying(load.error()));
return {};
}
fastgltf::Asset gltf { std::move(load.get()) };
std::vector<std::shared_ptr<Mesh>> meshes;
std::vector<uint32_t> indices;
std::vector<Vertex> vertices;
for (auto &mesh : gltf.meshes) {
Mesh new_mesh;
new_mesh.name = mesh.name;
indices.clear();
vertices.clear();
for (auto &&p : mesh.primitives) {
Surface new_surface;
new_surface.start_index = static_cast<uint32_t>(indices.size());
new_surface.count = static_cast<uint32_t>(
gltf.accessors[p.indicesAccessor.value()].count);
size_t initial_vertex { vertices.size() };
{ // Indices
auto &accessor = gltf.accessors[p.indicesAccessor.value()];
indices.reserve(indices.size() + accessor.count);
fastgltf::iterateAccessor<std::uint32_t>(
gltf, accessor, [&](std::uint32_t idx) {
indices.emplace_back(idx + initial_vertex);
});
}
{ // Vertex positions
auto &accessor = gltf.accessors[p.findAttribute("POSITION")
->accessorIndex];
for (auto pos :
fastgltf::iterateAccessor<smath::Vec3>(gltf, accessor)) {
Vertex v {
.position = pos,
.u = 0,
.normal = { 0, 0, 0 },
.v = 0,
.color = { 1.0f, 1.0f, 1.0f, 1.0f },
};
vertices.emplace_back(v);
}
}
if (auto attr = p.findAttribute("NORMAL")) { // Normals
auto &accessor = gltf.accessors[attr->accessorIndex];
size_t local_index { 0 };
for (auto normal :
fastgltf::iterateAccessor<smath::Vec3>(gltf, accessor)) {
vertices[initial_vertex + local_index].normal = normal;
local_index++;
}
}
if (auto attr = p.findAttribute("TEXCOORD_0")) { // UVs
auto &accessor = gltf.accessors[attr->accessorIndex];
size_t local_index { 0 };
for (auto uv :
fastgltf::iterateAccessor<smath::Vec2>(gltf, accessor)) {
uv.unpack(vertices[initial_vertex + local_index].u,
vertices[initial_vertex + local_index].v);
local_index++;
}
}
if (auto attr = p.findAttribute("COLOR_0")) { // Colors
auto &accessor = gltf.accessors[attr->accessorIndex];
size_t local_index { 0 };
switch (accessor.type) {
case fastgltf::AccessorType::Vec3: {
for (auto c3 : fastgltf::iterateAccessor<smath::Vec3>(
gltf, accessor)) {
auto &dst
= vertices[initial_vertex + local_index].color;
dst = { c3.x(), c3.y(), c3.z(), 1.0f };
++local_index;
}
break;
}
case fastgltf::AccessorType::Vec4: {
for (auto c4 : fastgltf::iterateAccessor<smath::Vec4>(
gltf, accessor)) {
vertices[initial_vertex + local_index].color = c4;
++local_index;
}
break;
}
default:
renderer.logger().warn(
"Unsupported COLOR_0 accessor type ({}) on mesh '{}'",
static_cast<int>(accessor.type), new_mesh.name);
break;
}
}
constexpr bool OVERRIDE_COLORS = false;
if (OVERRIDE_COLORS) {
for (auto &vtx : vertices) {
vtx.color = smath::Vec4(vtx.normal, 1.f);
}
}
new_mesh.surfaces.emplace_back(new_surface);
}
new_mesh.mesh_buffers = renderer.upload_mesh(indices, vertices);
meshes.emplace_back(std::make_shared<Mesh>(std::move(new_mesh)));
}
return meshes;
}
#endif // __cpp_lib_format_path
} // namespace Lunar