Make Application into a singleton

Signed-off-by: Slendi <slendi@socopon.com>
This commit is contained in:
2026-01-11 17:44:02 +02:00
parent 46f5fab55e
commit fc66ce2fd3
3 changed files with 9 additions and 5 deletions

View File

@@ -1075,4 +1075,10 @@ auto Application::is_key_released(uint32_t key) const -> bool
return !m_key_state[key] && m_key_state_previous[key];
}
auto Application::the() -> Application &
{
static Application self {};
return self;
}
} // namespace Lunar

View File

@@ -38,6 +38,8 @@ struct Application {
auto is_key_pressed(uint32_t key) const -> bool;
auto is_key_released(uint32_t key) const -> bool;
static auto the() -> Application &;
private:
auto init_input() -> void;
auto init_test_meshes() -> void;

View File

@@ -1,7 +1,3 @@
#include "src/Application.h"
auto main() -> int
{
Lunar::Application app {};
app.run();
}
auto main() -> int { Lunar::Application::the().run(); }