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https://github.com/slendidev/lunar.git
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52
src/GraphicsPipelineBuilder.h
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52
src/GraphicsPipelineBuilder.h
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#pragma once
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#include <vector>
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#include <vulkan/vulkan_core.h>
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#include "Logger.h"
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namespace Lunar {
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struct GraphicsPipelineBuilder {
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GraphicsPipelineBuilder(Logger &logger)
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: m_logger(logger)
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{
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clear();
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}
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auto clear() -> GraphicsPipelineBuilder &;
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auto set_shaders(VkShaderModule vs, VkShaderModule fs)
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-> GraphicsPipelineBuilder &;
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auto set_input_topology(VkPrimitiveTopology topology,
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VkBool32 primitive_restart_enable = VK_FALSE)
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-> GraphicsPipelineBuilder &;
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auto set_polygon_mode(VkPolygonMode mode) -> GraphicsPipelineBuilder &;
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auto set_cull_mode(VkCullModeFlags cull_mode, VkFrontFace front_face)
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-> GraphicsPipelineBuilder &;
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auto set_multisampling_none() -> GraphicsPipelineBuilder &;
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auto disable_blending() -> GraphicsPipelineBuilder &;
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auto set_color_attachment_format(VkFormat format)
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-> GraphicsPipelineBuilder &;
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auto set_depth_format(VkFormat format) -> GraphicsPipelineBuilder &;
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auto set_pipeline_layout(VkPipelineLayout layout)
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-> GraphicsPipelineBuilder &;
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auto disable_depth_testing() -> GraphicsPipelineBuilder &;
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auto build(VkDevice dev) -> VkPipeline;
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private:
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VkPipelineInputAssemblyStateCreateInfo m_input_assembly {};
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VkPipelineRasterizationStateCreateInfo m_rasterizer {};
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VkPipelineColorBlendAttachmentState m_color_blend_attachment {};
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VkPipelineMultisampleStateCreateInfo m_multisampling {};
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VkPipelineLayout m_pipeline_layout {};
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VkPipelineDepthStencilStateCreateInfo m_depth_stencil {};
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VkPipelineRenderingCreateInfo m_render_info {};
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VkFormat m_color_attachment_format {};
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std::vector<VkPipelineShaderStageCreateInfo> m_shader_stages {};
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Logger &m_logger;
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};
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} // namespace Lunar
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